
Minor corrections on several objects as fences and walls geometry and mapping. Reworked tarmac dry texture to respond correctly to overall sun light and increased fresnel level. Modified tyre mark textures which was messed in previous version. Reworked wet tarmac effects trying to emulate puddles. Replaced tyre-barriers low-resolution textures to a better one.Ĭorrected Load-out of high poly elements as tyre barriers (performance purposes).Ĭonverted a number objects from Max Normals to Gmotor Normals by detaching smooth groups as elements. Inserted NoRainZone objects to block rain in boxes, covered grandstand and etc.Ĭorrected some grandstands proportions (previous 3D models were smaller than real).Īdded ISI bus and trailers, flags and some details to improve environment.Īdded human spectators in grandstands and yards increasing amount from free practice to race session.Ĭorrected several textures saturation and brightness (albedo map). Re-modelled Dunlop Curve (T1) and main straight to smooth excessive bumping.Ĭorrected some gaps between boxes wall and the tarmac surface and the white lines on it. Inserted structures for fuel hoses and pit support (Visgroups = Full or High Circuit detail).Ĭorrected misplaced back-garage doors of main pit building. Included Visgroups to track-side objects to take advantage of Circuit Detail menu (performance purposes).

The new version comes with plenty of improvements as listed below.ĭownload Le Mans Bugatti Circuit 0.98 for rFactor 2 Hereįixed an issue which AI cars never turns their headlights on, used a threshold to force lights on at 7h30PM.įixed some wrong textures mapping in boxes building. Scratch-made and based on accurate CAD data, the track already comes with full working AI, four sets of trackside cameras, Realroad functionality and night lighting.

ECAR Tracks has released a new version of his Le Mans Bugatti Circuit for rFactor 2.
